A Journey Through Games, Memory, and Becoming a Writer
I’ve played my fair share of games across formats—cards, boards, consoles, even a few tabletop RPGs. But there’s one that always pulls me back, not because of its graphics or mechanics, but because of what it reveals.
My mother taught me the first rules of engagement—one card at a time. Solitaire came first, then 500 Rummy, and eventually Spades. She didn’t just teach me to play; she taught me to watch, to calculate, to bluff with grace. Playing cards were never just about the hand you held—they were about the story you told while pretending it didn’t matter.
But as I got older, I found myself pulled toward something deeper. Not just strategy, but myth. That’s where the tabletop games came in—Dungeons & Dragons, Villains & Vigilantes, and my personal favorite: Werewolf: The Apocalypse. That game didn’t just have a storyline—it had lore, ancestry, rage, and sacrifice. It wasn’t about winning. It was about remembering who you were before the world made you forget.
And somewhere in between were the bones—the dominoes—clacking on a Saturday night table, keeping time like a metronome for the past.
I was already writing back then, scribbling scenes in notebooks and building little worlds no one else saw. But games like Werewolf: The Apocalypse didn’t just show me that stories could be powerful—they showed me they could be communal. That they could hit like thunder across a table. That they could change how someone sat, how someone breathed, just by what you said next.
I remember wishing I could write something that gave my friends what those stories gave me: tension, emotion, catharsis. I never thought I had the talent to pull it off. But I kept writing anyway—quietly, stubbornly—hoping maybe someone out there would feel a little of what I felt rolling those dice or flipping that card.
I still do.
I’ve learned not to underestimate myself. Not to confuse doubt with truth. Some stories need polish, sure—but some just need you. Your voice. Your flaws. Your fire.
So I play. I write. I miss a beat, then catch the next one. I embrace the strengths and the limitations—because they both show up to the table.
Be yourself. Write your butt off. The rest takes care of itself.
You reminded me of playing spades with the teens I supervised in a correctional facility. It was surreal: they were supposed to be the bad guys, the evil-doers. But to me they were just kids, and some were there for doing things I myself had done as a teenager.
Anyway, back to spades. Occasionally a group of kids would convince me to play with them, then would watch with amazement while I whooped them. How? Because I watched them every day and knew exactly what to expect from them.
Thanks for the memory.
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And every once in a while, pull out those bones and do a little Nickel and Tension!
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It’s not the 7 dwarves singing Whistle While You Work?
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